Upgraded EXP System

Adjusted EXP Gained

  • - Adjusted EXP gained within game.
  • - Please refer to the table below for adjusted EXP.

Compare previous/new EXP
Character LV. Monster Monster LV. Previous EXP New EXP
100 Larva 25 181 291
Yeti 30 275 439
Elite Yeti 36 420 595
200 Elite Grizzly 48 422 829
Poison Shadow 50 468 910
Cursed Wizard 54 568 1056
300 Alquamos 75 1132 1912
Iron Wheel 80 1450 2265
Satyros 85 1783 2618
400 Sapi-Unus 95 2137 3076
Berserker 100 2556 3511
Bone Scorpion 103 2770 3738
500 Ruthless Lava Giant 113 3312 4296
Uruk Devilfairy 115 3461 4458
Berserker Warrior 123 4230 5214
Kentauros Warrior 126 4558 5520
Erohim 128 4811 5736
600 Bloody Orc 114 3113 3906
Bloody Golem 117 3386 4201
Death Centurion (Kalima7) 130 4598 5503
Coolutin 132 4847 5745
Ice Napin 135 5103 6005
700 Uruk Elemental Knight 119 3308 3818
Dreadfear 123 3652 4221
Shadow Master 137 5043 5738
Dark Mammoth 140 5387 6084
Iron Knight 142 5557 6276
750 Narcondra 120 3356 3625
Sapi Queen 131 4280 4756
Dark Giant 143 5497 6082
Dark Coolutin 145 5766 6336
Dark Iron Knight 148 6131 6706

Adjusted Party EXP

  • - Formula for distributing EXP Loot in party has been changed.
  • - Please refer to the table below for Additional EXP modified depending on the number of party members

Classification2 Players3 Players4 Players5 Players
General Party 2% 3% 4% 5%
Set Party _ 5% 6% 7%

  • - Party members share EXP according to their levels based on the EXP earned by the highest Lv. character in the party.
    • ▶ Ex.1 EXP acquired is distributed 5:5 equally when two characters with Lv. 500 join the party.
    • ▶ Ex.2 When Lv.300, Lv.300, Lv.400 characters join the party, they share EXP with a ratio of 3:3:4 including Additional EXP 3% based on EXP earned by Lv.400 character.
    • ▶ If the EXP earned by Lv.400 character solely is 1,000, Lv.400 character acquires 412 EXP
      Lv.300 character acquires 309 EXP.

EXP Distribution depending on the amount of Damage

  • - If a lot of players attack one monster they receive EXP only based on the amount of DMG they deal.
  • - The amount of DMG each player or party deals to monster is converted to % based on monster's HP 100%.
    • ▶ Ex. If character A deals 60,000 damage and character B deals a 40,000 damage to monster with 100,000 HP, character A receives 60% of solo EXP and character B receives 40% after defeating a monster.
    • ▶ In case they join the party as well, they receive EXP based on % of amount of DMG according to ratio of character's level.

Improved Convenience

"Change Class" Quest

  • - Quest description previously only checked through the Quest NPCs is now available from 'My Quests Window(T)' as well.

Quest Journal

  • - Quest progress can be checked via Quest Journal in real time.
  • - Quest is automatically registered to journal when you accept the Quest via NPC.
    • ▶ Class Change quest and Marlon quest can't be registered.
  • - The quest log in quest journal disappears when completing the quest (Complete via NPC).
  • - When completing the quest, quest journal window displays it in green.
  • - When completing the quest, 'Quest Completed' message is displayed on the top of quest journal. Click the message to open the 'My Quest' window.
  • - Open/close the quest journal window via the right arrow on the top of quest journal UI.



Mass Combination System

  • - Combination System has been modified so that a large amount of items can be generated at a time.
  • - Up to N number of combination is available via Mass combination at a time.
    • ▶ The number of Max combination differs depending on each combination item.
    • ▶ Charm type items can't be used in Mass Combination.
  • - Combination materials as much as the number of combination are required.
  • - Combination cost as much as the number of combination generated is applied.
  • - Success rate is individually applied when attempting Mass Combination.
  • - Recipe for Mass Combination

Combination NameMax number of combination at a timeCombination NPC
Fruit 16 Chaos Goblin
Dinorant 2
Cloak of Invisibility 6
Devil Square Ticket 8
SD Recovery Potion (Small) 32
SD Recovery Potion (Medium) 32
SD Recovery Potion (Large) 32
Potion of Blessing 25
Potion of Soul 25
Golden Box 16
Silver Box 16
Refine (Higher Refining Stone) 8 Osbourne
Refine (Lower Refining Stone) 8
Jewel of Harmony 32 Elpis

Reinforced Mt. Uruk Boss Zone

  • - 6 Entrances are blocked if characters go near the Lord Silvester.
  • - If characters don't exist near Lord Silvester for 60 sec, Entrances are reopen, and Lord Silvester's HP is fully recovered.
    • ▶ Objects blocking the entrance don't take any damage.

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