Ferea

[From 'Kanturu Record' found at Kanturu Remains]
'Ferea' is a beautiful kingdom on Tarkan Desert on the south of 'Cirtrie Island.' Different
from the 'Kanturu' on the north that has science and advanced bioengineering technology,
they had considered art and architecture important. It is a beautiful city full of beautiful
structures and artworks at various places on the road.

Ferea

  • 1) Ferea
    • ① Ferea is a kingdom that used to exist in Tarkan on the south of Kanturu, where
      architecture and arts developed, so that antique structures and artworks can
      be found at various locations in the area.
      Ferea Knights pacing around in Ferea are waiting for heroes of the MU continent.
    • [Ferea’s geographical location]
    • [Going to Ferea]
      - When character's level is 400 or above
      • ▶ You can go to Ferea through Map Travel window.
      • ▶ You can enter Ferea through Tarkan Safe Zone [176,38].

Ferea Area/Monsters

  • ▶ Ferea is an elemental area with monsters that have 'fire', 'water', 'earth', 'wind' and 'darkness' elements. [Gate Coordinates]
    • ▶ Red Gate : [198.173 → 107.67]
    • ▶ Blue Gate : [201.155 → 199.137]
  • 1) Knights of Ferea
    (1) Ferea Knight
    [Ferea Knight]
    Ferea Knights fight in the vanguard with their swords
    and shields.

    Heroes who represented the Knights of Ferea before
    the Great Tarkan Earthquake, they are still loyal to Ferea
    even without their consciousness.
    They are the first to wield their swords at the Lorencia
    Knights and heroes of MU continent who enter Ferea.
    [Features]
    Melee monster divided by five elements.
    Their stamina and attack damage are balanced.
    HP Damage Defense Elemental
    Attack Damage
    Elemental
    Defense
    105000 1150 1025 930 680
    (2) Ferea Fighter
    [Ferea Fighter]
    Ferea Fighters protect Ferea with their big fists and
    ironlike body.

    Guardians of the Knights of Ferea who defended
    Ferea before the Great Tarkan Earthquake, they
    confront the heroes of MU continent who enter Ferea.
    Their only remaining thought is to defend Ferea with
    gigantic, ironlike body.
    [Features]
    Melee monster divided by five elements. Their stamina
    and defense is high but attack damage is slightly low.
    HP Damage Defense Elemental
    Attack Damage
    Elemental
    Defense
    120000 1100 1055 890 720
    (3) Ferea Archer
    [Ferea Archer]
    Ferea Archers support Ferea Knights and Ferea
    Fighters with their agility, even with the gigantic bows.

    Although they do not attack in the battlefront,
    they are behind the knights and fighters afflicting
    long-distance attacks using their high-damage bows.
    Their archery skills are excellent and they can shoot
    arrows faster than any other monsters.
    [Features]
    Long-distance monster divided by five elements.
    The stamina and defense is low but attack
    damage is slightly high.
    HP Damage Defense Elemental
    Attack Damage
    Elemental
    Defense
    98000 1300 980 980 700
    (4) Ferea General
    [Ferea General]
    Ferea General is a general loyal to Lord of Ferea,
    to whom he dedicated all his life and death.
    He is still faithfully loyal to the Lord of Ferea even after
    Ferea sank to the Crevice of Dimensions.
    [Monster Features]
    He has gigantic body and high attack damage, defense
    and stamina. Monster summoned by Lord of Ferea,
    Ferea General is seen only during the Ferea boss battle.
    HP Damage Defense Elemental
    Attack Damage
    Elemental
    Defense
    3000000 ? ? ? ?
  • 2) Ferea Boss
    (1) Lord of Ferea
    [Lord of Ferea]
    Ferea Knights fight in the vanguard with their swords
    and shields.

    Heroes who represented the Knights of Ferea before
    the Great Tarkan Earthquake, they are still loyal to Ferea
    even without their consciousness.
    They are the first to wield their swords at the Lorencia
    Knights and heroes of MU continent who enter Ferea.
    [Monster Features]
    He has gigantic body and high attack damage,
    stamina and defense.
    HP Damage Defense Elemental
    Attack Damage
    Elemental
    Defense
    10000000 ? ? ? ?
    (2) Lord of Ferea's skills
    Mine Explosion
    The strongest skill of the boss monster, that can bring at least
    1 to maximum 5 mine explosion in the Boss Zone according
    to boss monster’s stamina level.

    The explosion comes 3 seconds after diagrams appear
    on the floor.
    Brandish
    During the battle the boss monster randomly uses whirlwind skill.
    Targets 1 character to use the skill, and others near
    the targeted character also receive damage.
    Roar
    When his stamina is reduced by a certain amount, the boss
    monster uses Roar skill. When the Roar skill is used, characters
    near the boss monster gets AG and MP reset.
    Lord's Summon
    After the Roar skill, the Lord summons Ferea General,
    teleports to the throne in the Boss Zone and recovers HP at
    invincible status. The invincible status and HP recovery duration
    continues until the Ferea General is killed.
    The recovery rate multiplies according to the number of
    characters hit by Roar skill.
  • (3) Lord of Ferea Rewards
    • ① After a successful boss battle, the boss monster drops three reward items
      on the floor.
  • 3) Boss Battle Settings
    • ▶ Boss Zone Entrance [112.60]
      • (1) Boss Battle Start
        • ① Boss is summoned when the Crystal Orb in Ferea Boss Zone is destroyed,
          and the Boss Zone Entrance becomes closed.
        • ② When the Boss Zone Entrance is closed, characters cannot enter or exit.
      • (2) Boss Battle End
        • ① When the Lord of Ferea is killed or there are no characters existing in the Boss
          Zone, the boss battle ends, and the Boss Zone Entrance becomes open again
          to the characters.
        • ② The Crystal Orb to start Ferea boss battle generates randomly within 12-24 hours
          after the end of boss battle.

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