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4th Class Skill Enhance Tree

4th Class Skill Tree – Skill Enhance Tree

  • 1. Using Skill Enhance Tree
  • 1) Conditions
    • (1) Skill Enhance Tree UI

      ① Once the 4th Class Upgrade is completed, the character is able to gain powerful skills from the Skill Enhance Tree.

      ② The Skill Enhance Tree UI can be opened using ' Ctrl + A ' or by pressing the 'Skill Enhance' button in the Character Info Window.

    • (2) Skill Enhance Tree Points

      ① Once the 4th Class Upgrade is completed, each level up grants one point.

      ② Click on the slot in the Skill Enhance Tree to enhance the skill using the points.

  • [Skill Enhance Tree Basic Setting]
  • 2. Skill Enhancement via Skill Enhance Tree
  • 1) Skill Enhancement by Class
    • (1) Main Skill Enhancement - by Class

      Players can enhance a set list of main skills depending on their class.

      ② Enhancing skills via the Skill Enhance Tree will replace the existing skills.

    A) Main Skill Enhancement List - by Class
    • (2) Skill Enhancement Option

      ① Various enhancement options can be applied to the enhanced main skills to give additional effects depending on the tree settings.

      ② Enhanced skill options apply to the relevant main skills only. Other skills will not benefit from the options.

      ③ Each main skill has the list of skill enhancement options available to it.

    [Skill Enhancement Option]
    Skill Enhancement OptionOption Details
    Skill Damage Increase Option will increase damage of Main Skill.
    It will be applied to the final damage of the skill as much as the number of Enhancement option.
    Damage Count Increase Option will increase Damage Count.
    When enhance this option, the number of damage will increase as much as the number of enhancement option.
    Increase Additional Damage Rate When using the main skill, the option will give a chance of additional damage.
    Depend on Enhancement Rate, additional damage(yellow) will be applied to occurred damage when attacking with skill.
    Increase Attack Speed Option will increase attack speed of main skill.
    Attack Speed of main skill will increase as much as the number of enhancement.
    Increase Attack Range Option will increase attack range of broad attack skills.
    A direction of attack range increase of skill will be maintained.
    Additional Splash Damage Option will inflict Splash Damage to surrounding monsters.
    The range of Splash Damage will be fixed as 1 Tile.
    Increase Skill Range Option will increase skill range of Main Skill.
    It will allow you to use Skill to farther target as skill range increases.
    Increase Target Option will increase the maximum number of target in broad attack.
    If the maximum number of target was 5, the number will increase as much as the number of enhancement.
    Cooldown Time Reduction Option will reduce cooldown time.
    Reduction will be applied as much as the number of enhancement.
    Remove Cooldown Time Option will remove Cooldown time of the skill.
    Weapon Damage Increase (%) Increases weapon damage equipped by character options by % of the number of enhancement.
    Weapon MP Increase (%) Increases weapon MP equipped by character options by % of the number of enhancement.
    • (3) Debuff Enhancement Option
      A) Debuff Option Enhancement Setting

      (a) Debuff options can be enhanced for the enhanced main skills depending on the tree settings.

      (b) Enhanced debuff options apply to the relevant main skills only. Other skills will not benefit from the options.

      (c) Each main skill has the list of debuff enhancement options available to it.

      (d) The target can be under the effect of 4 debuffs in total.

      * The debuff enhancement options only work against the monster in Season12 Part.2 update and it is expected the options will be available in PVP in the future.

      B) Debuff Options and Types

      (a) Using the debuff options linked to each skill, the debuffs can be applied to a target based on the enhancement rate.

      (b) Basic debuff state can be applied using the basic debuff options while the enhanced state can be applied by using the debuff enhancement option.

      [Debuff Type]
      TypeBasic DebuffUpgraded Debuff
      Poison Type Poisoning Deadly Poison
      Bleeding Type Bleeding Hemorrhage
      Chilling Type Chilling Freezing
      Shock Type Shock Stun
      C) Application of Debuff and Upgraded Debuff

      (a) If the 'Increase Debuff Rate' option is enabled and enhanced via Skill Enhance Tree, the linked main skill will have the higher chance to apply the debuff.

      (b) If the 'Increase Debuff Upgrade Rate' option is enhanced, this will upgrade the debuff state on the target.

      Enhancement StatusDebuff Option Applied to the Target
      Enhance Basic Debuff Option Apply the basic debuff to a target based on the enhanced rate when the main skill is used.
      Enhance Basic Debuff Option
      +
      Enhance Debuff Upgrade Option
      ① Apply the basic debuff to a target based on the enhanced rate when the main skill is used.
      ② While the target is under the effect of the basic debuff, based on the debuff upgrade rate, the debuff state can be upgraded.
      (If the basic debuff is removed from the target, the debuff upgrade rate will not apply.
    [Debuff Enhancement Option]
    Debuff Enhancement OptionDebuff Option Details
    Poisoning Rate Increase When using Main Skill Debuff(Poisoning / Chilling / Bleeding / Shock) will be applied depend on the probability.

    · Poisoning : Dot Damage will be applied per 0.5 sec.
    · Chilling : Movement Speed Effect will be applied to the target
       and its defense will decrease.
    · Bleeding : A target will receive one additional damage
       when receives Skill Attack.
    · Shock : A rate that Shock effect activates every second
       will be applied.
    Chilling Rate Increase
    Bleeding Rate Increase
    Shock Rate Increase
    Poisoning Effect Increase The effect of debuff applied to target will increase depend on the number of Enhancement.

    · Poisoning : Dot Damage will increase.
    · Chilling : Defense Reduction Effect will increase.
    · Bleeding : Bleeding Effect will increase.
    · Shock A rate that Shock effect will apply during Shock debuff
       skill duration will increase.
    Chilling Effect Increase
    Bleeding Effect Increase
    Shock Effect Increase
    Poisoning Duration Increase Debuff (Poisoning / Chilling / Bleeding / Shock) Duration applied to a target will increase.
    Chilling Duration Increase
    Bleeding Duration Increase
    Shock Duration Increase
    Upgrade Poisoning
    (Deadly Poison)
    Debuff (Poisoning / Chilling / Bleeding / Shock) Effect applied to a target will upgrade.

    · Poisoning -> Deadly Poison : Dot Damage of Poisoning
       will be applied as double damage.
    · Chilling -> Freezing : Maintaining the Chilling Effect,
       Attack Speed Decrease Effect will be applied.
    · Bleeding -> Hemorrhage : Bleeding Damage will increase.
    · Shock -> Stun : Inhabitability Effect will be applied.
    Upgrade Chilling
    (Freezing)
    Upgrade Bleeding
    (Hemorrhage)
    Upgrade Shock
    (Stun)
    Deadly Poison Effect Increase Debuff Effect applied to a target will increase.

    · Deadly Poison : Poisoning Dot Damage will increase.
    · Freezing : Target’s moving speed and attack speed will
       decrease by % of the effect.
    · Hemorrhage : Bleeding Damage will increase.
    · Stun : Stun Debuff Duration will increase.
    Freezing Effect Increase
    Hemorrhage Effect Increase
    Stun Effect Increase
    • (4) Debuff Explosion Skill

      ① Using the 'New Active Skill' (named Explosion Skill) may inflict a high explosion DMG to a target under the effect of the upgraded debuff.

      ② Using the Explosion Skill on the relevant target will remove the upgraded debuff state and the debuff state can be applied to the target again.

    [Conditions and Effects of New Active Skill]
    New Active SkillTarget ConditionBasic EffectDebuff Removed
    Poison Storm Target under the effect of Poison Debuff Explodes the Poison Effect to inflict DMG while spreading the Poisoning Effect to monsters around the target. Removes the Poison Debuff effect from the target
    Frozen Slayer Target under effect of the Freezing Debuff Explodes the Freezing Effect to inflict DMG while dealing the Splash DMG to the monsters around the target. Removes the Freezing Debuff effect from the target
    Bloodying Hit Target under the effect of Hemorrhage Debuff Explodes the Hemorrhage Debuff to inflict DMG while temporarily reducing the target's DEF. Removes the Hemorrhage Debuff effect from the target
    Stun Boom Target under the effect of the Stun Debuff Explodes the Stun Debuff to inflict DMG while blinding the target for 2 seconds. Removes the Stun Debuff effect from the target

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