Rune Mage Update Story

A. Character Background Setting

  • 1. Summary of Rune Mage Class Story

    The Rune Mage is a half-elf who were born between the mage of Arka, an alliance of nobility, and the fairy who created the Altar of the Wolves.
    As inter-species breeding is frowned upon in the Mu empire, they had to leave the empire and found a settlement called Iria and lived in peace.
    When they came of age, the Lemuria Legion came to the village. They were heading to the front to join the Siege of Crywolf.
    The Arka and the villagers tried to protect their village, but they were quickly overcome by the legionnaires.
    In the chaos, the Rune Mage lost his parents. After the battle, the Rune Mage headed toward Noria for revenge.

B. Rune Mage Character Basic Setting

  • 1. Rune Mage Character Information
  • 1) Rune Mage Starting Village - Noria
    • ① Rune Mages spawn in Noria when they are first played.
    • ② Players can hunt monsters, complete tutorial quests and guide quests in the village.
  • 2) Rune Mage Class Name
    Class StatusClass Name Changes
    Base Rune Mage Rune Wizard
    2nd Class Change Rune Spell Master Rune Spell Master
    3rd Class Change Grand Rune Master Grand Rune Master
  • 3) Rune Mage Base Stats Information
    • (1) Character Starting Resource Information
      HPMPAGSD
      60 60 42 103

      ① Rune Mage's resources can be upgraded with character stats and items.

    • (2) Rune Mage Starting Stat Information
      StrengthDexterityHPEnergy
      13 18 14 40

      ① Character stats can be upgraded with the stat points that players acquire when gaining a level or by using items.

  • 4) Rune Mage's Play Type
    • (1) Character Starting Resource Information

      ① The Rune Mage is an offensive spellcaster who amplifies its Spellpower with Energy.

      ② They can cast more than two spells at a time to inflict serious damage over a wide area.

  • 5) Rune Mage Class Quest Setting
    • (1) 1st Class Change
      ① Characters of at least 150 level can receive the 1st class change quest.

      ◈ 1st Class Change Quest
      - Finding The Book of The Warlord
      - The Three Artifacts of Mu (Mage's Spirit)

    • (2) 2nd Class Change
      ① Characters of at least 220 level who completed the 1st class change quest can receive the 2nd class change quest.

      ◈ 2nd Class Change Quest
      - A Rightly Hero

    • (3) 3rd Class Change
      ① Characters of at least 380/400 level who completed the 2nd class change quest can receive the 3rd class change quest.
      ② Upon completing the 3rd class change quest, players can access the Master Skill Tree.

      ◈ 3rd Class Change Quest
      - Level 380: Proving Strength
      - Level 400: Infiltrating the Valgath Barracks
      - Level 400: Into the Darkness

  • 2. Rune Mage Skill Setting
  • 1) Rune Mage's Active Skills
    • (1) Rune Mage's Magic Skills

      ① The Rune Mage can cast some warlock spells that he learned from his father's research and some unique spells available only to him.

      Common Skill
      Energy Ball
      Fireball
      Poison
      Meteor
      Pillar of Fire
      Whirlwind
      Evil Spirit
      Hellfire
      Blast
      Inferno
      Sudden Ice
      Increase Spellpower
      Rune Mage-only Skill
      Magic Arrow
      Plasma Ball
      Lightning Storm
  • 2) Unique Skill Setting
    • (1) Magic Arrow
      Skill name Magic Arrow
      Pentagram
      main element
      Darkness
      Requirement 142 Energy
      Description Magic Arrow can only be learned from the skill tome.
      It is a powerful early spell for the Rune Mage.
      Upon casting, the caster creates three magical arrows and shoots them to the enemies.
      Each magic arrow explodes upon contact, inflicting damage to the target and two additional enemies within 2 tiles.
      Other Setting Cooldown: N/A
      Skill Image
      and Description
    • (2) Plasma Ball
      Skill name Plasma Ball
      Pentagram
      main element
      Darkness
      Requirement 2nd class change/600 Energy
      Description Plasma Ball is a magic skill that can be learned
      from a skill tome after the 2nd class change.
      Upon casting, a ball of rune energy slowly travels 4 tiles
      and inflicts damage to enemies within 5 tiles.
      This skill is more useful when it is used as a triggered spell (delay: 0 sec) in combination with other offensive spells than when it is used alone.
      Other Setting Cooldown: 4 sec
      Maximum number of targets: 5
      Skill Image
      and Description
      MST Reinforce Increases the Skillpower of Plasma Ball by %d. (Point : 1/20)
      Mastery Mastery Increases the Skillpower of Plasma Ball
      by %d and its travel distance by 1 tile. (Point : 1/20)
    • (3) Lightning Storm
      Skill name Lightning Storm
      Pentagram
      main element
      Darkness
      Requirement 3rd class change/Plasma Ball Mastery 10P/ 1180 Energy
      Description Lightning Storm is a magic skill that can be learned
      from a skill tome that James sells at the Ruud Shop.
      Upon casting, the rune energy ascends to the skies.
      When the energy descends and hits the ground, it explodes, inflicting severe damage to up to eight enemies within 6 tiles from the epicenter.
      Other Setting Cooldown: N/A
      Maximum number of targets: 8
      Skill Image
      and Description
  • 3. Equip Items of Rune Mage
  • 1) Item Equip Setting
    • (1) Weapon and Armor

      ① The Rune Mage uses a unique weapon called the Rune Mace and a shield.

      ② The Rune Mage can equip five armor pieces including helm, armor, pants, gloves, and boots.

    • (2) Other Items - Pentagram and accessories

      ① Like other classes, the Rune Mage can equip a Pentagram item.

      ② He can also equip accessories such as a necklace, rings, and earrings.

  • 2) Unique Items of Rune Mage
    • (1) El Haz Rune Mace
      Attack 55 ~ 59
      Spellpower 51%
      Attack Speed 50
      Required Stats Strength: 106
      Dexterity: 65
      Energy: 117
    • (2) Frost Rune Mace
      Required Level 380
      Attack 62 ~ 66
      Spellpower 50%
      Attack Speed 50
      Required Stats Strength: 151
      Dexterity: 69
      Energy: 513

      ◈ As a socketed shield item, the Rune Mage can use the Frost Barrier items used by the fairies.

    • (3) Light Load Rune Mace
      Required Level 400
      Attack 72 ~ 74
      Spellpower 54%
      Attack Speed 50
      Required Stats Strength: 175
      Dexterity: 82
      Energy: 671

      ◈ As a socketed shield item, the Rune Mage can use the Light Load Shield items used by the fairies.

    • (4) Archangel's Absolute Rune Mace
      Attack 158 ~ 170
      Spellpower 71%
      Attack Speed 50
      Required Stats Strength: 119
      Dexterity: 32
      Energy: 286
    • (1) Blessed Archangel's Absolute Rune Mace
      Attack 158 ~ 170
      Spellpower 80%
      Attack Speed 50
      Required Stats Strength: 188
      Dexterity: 44
      Energy: 625
    • (2) Blood Angel's Rune Mace
      Required Level 400
      Attack 115 ~ 121
      Spellpower 73%
      Attack Speed 50
      Required Stats Strength: 240
      Dexterity: 93
      Energy: 923
    • (3) Dark Angel's Rune Mace
      Required Level 600
      Attack 149 ~ 155
      Spellpower 81%
      Attack Speed 50
      Required Stats Strength: 253
      Dexterity: 97
      Energy: 974
    • (4) El Haz Shield
      Defense 15
      Block Rate 65
      Required Stats Strength: 83
      Dexterity: 41
  • 3) Armor Item Information
    • (1) Rune Padded Set
      Rune Padded
      Helm
      Rune Padded
      Armor
      Rune Padded
      Pants
      Rune Padded
      Gloves
      Rune Padded
      Boots
      Defense
      4 7 5 2 3
      Required Stats
      Strength: 22 Strength: 28 Strength: 26 Strength: 21 Strength: 21
    • (2) Rune Sphinx Set
      Rune Sphinx
      Helm
      Rune Sphinx
      Armor
      Rune Sphinx
      Pants
      Rune Sphinx
      Gloves
      Rune Sphinx
      Boots
      Defense
      13 17 15 8 9
      Required Stats
      Strength: 47 Strength: 64 Strength: 59 Strength: 36 Strength: 46
    • (3) Legendary Rune Set
      Legendary Rune
      Helm
      Legendary Rune
      Armor
      Legendary Rune
      Pants
      Legendary Rune
      Gloves
      Legendary Rune
      Boots
      Defense
      21 25 23 14 15
      Required Stats
      Strength: 64
      Dexterity: 27
      Strength: 86
      Dexterity: 28
      Strength: 82
      Dexterity: 27
      Strength: 45
      Dexterity: 26
      Strength: 60
      Dexterity: 26
    • (4) Kenaz Set (Common/Set)
      A) Common Item
      Kenaz BandanaKenaz
      Armor
      Kenaz
      Pants
      Kenaz
      Gloves
      Kenaz
      Boots
      Defense
      37 43 40 30 32
      Required Stats
      Strength: 106
      Dexterity: 53
      Energy: 96
      Strength: 122
      Dexterity: 63
      Energy: 113
      Strength: 114
      Dexterity: 58
      Energy: 105
      Strength: 90
      Dexterity: 44
      Energy: 80
      Strength: 98
      Dexterity: 49
      Energy: 89
      B) Set Item

      a) Arkajin's Kenaz Set

      Arkajin's Kenaz Set
      Kenaz
      Armor
      Kenaz
      Pants
      Kenaz
      Gloves
      Kenaz
      Boots
      Defense
      77 72 58 62
      Required Stats
      Strength: 151
      Dexterity: 75
      Energy: 139
      Strength: 142
      Dexterity: 69
      Energy: 130
      Strength: 115
      Dexterity: 53
      Energy: 102
      Strength: 125
      Dexterity: 59
      Energy: 112
      Set Option
      2-Piece Effect
      Armor Penetration +5%
      3-Piece Effect
      Spellpower +10%
      4-Piece Effect
      Energy +30
      Critical Damage Chance +15%
      Excellent Damage Chance +15%
      Critical Damage +20
      Excellent Damage +20

      b) Emile's Kenaz Set

      Emile's Kenaz Set
      Kenaz
      Bandana
      Kenaz
      Armor
      Kenaz
      Pants
      El Haz Shield
      Defense
      68 77 72 20(89)
      Required Stats
      Strength: 133
      Dexterity: 64
      Energy: 120
      Strength: 151
      Dexterity: 75
      Energy: 139
      Strength: 142
      Dexterity: 69
      Energy: 130
      Strength: 105
      Dexterity: 48
      Set Option
      2-Piece Effect
      Double Damage Chance +10%
      3-Piece Effect
      Maximum HP +300
      4-Piece Effect
      Defense +45
      Skillpower +10
      Critical Damage Chance +15%
      Excellent Damage Chance +15%
      Maximum AG +50
    • (5) Divine Rune Set (Socket Item)
      Level Requirement - 380
      Divine Rune
      Helm
      Divine Rune
      Armor
      Divine Rune
      Pants
      Divine Rune
      Gloves
      Divine Rune
      Boots
      Defense
      53 62 56 43 46
      Required Stats
      Strength: 149
      Dexterity: 62
      Energy: 624
      Strength: 173
      Dexterity: 69
      Energy: 736
      Strength: 155
      Dexterity: 64
      Energy: 652
      Strength: 138
      Dexterity: 58
      Energy: 574
      Strength: 131
      Dexterity: 56
      Energy: 540

      // numeric values will be provided.

    • (6) Light Load Rune Set (Socket Item)
      Level Requirement - 400
      Light Load Rune
      Helm
      Light Load Rune
      Armor
      Light Load Rune
      Pants
      Light Load Rune
      Gloves
      Light Load Rune
      Boots
      Defense
      65 74 68 55 58
      Required Stats
      Strength: 186
      Dexterity: 71
      Energy: 843
      Strength: 191
      Dexterity: 72
      Energy: 872
      Strength: 188
      Dexterity: 71
      Energy: 855
      Strength: 184
      Dexterity: 70
      Energy: 837
      Strength: 182
      Dexterity: 70
      Energy: 826
    • (7) Blood Angel Set (Excellent/Set)

      a) Excellent Item

      Level Requirement - 400
      Blood Angel's
      Rune Wizard
      Helm
      Blood Angel's
      Rune Wizard
      Armor
      Blood Angel's
      Rune Wizard
      Pants
      Blood Angel's
      Rune Wizard
      Gloves
      Blood Angel's
      Rune Wizard
      Boots
      Defense
      107 115 110 100 91
      Required Stats
      Strength: 209
      Dexterity: 88
      Energy: 867
      Strength: 230
      Dexterity: 93
      Energy: 895
      Strength: 219
      Dexterity: 88
      Energy: 881
      Strength: 161
      Dexterity: 72
      Energy 839
      Strength: 177
      Dexterity: 77
      Energy: 835

      b) Mastery 1st Item

      Level Requirement - 400
      Blood Angel's
      Rune Wizard
      Helm
      Blood Angel's
      Rune Wizard
      Armor
      Blood Angel's
      Rune Wizard
      Pants
      Blood Angel's
      Rune Wizard
      Gloves
      Defense
      116 124 119 109
      Required Stats
      Strength: 209
      Dexterity: 88
      Energy: 867
      Strength: 230
      Dexterity: 93
      Energy: 895
      Strength: 219
      Dexterity: 88
      Energy: 881
      Strength: 161
      Dexterity: 72
      Energy 839
      Set Option
      2-Piece Effect
      Skillpower +25
      Energy +50
      3-Piece Effect
      Double Damage Chance +10%
      Spellpower +50
      4-Piece Effect
      Critical Damage Chance +15%
      Excellent Damage Chance +15%
      Armor Penetration +5%
      All Stats +10
      Base Defense +20
      Critical Damage +30
      Excellent Damage +30
    • (8) Dark Angel Set (Excellent/Set)

      a) Excellent Item

      Level Requirement - 600
      Dark Angel
      Rune Wizard
      Helm
      Dark Angel
      Rune Wizard
      Armor
      Dark Angel
      Rune Wizard
      Pants
      Dark Angel
      Rune Wizard
      Gloves
      Dark Angel
      Rune Wizard
      Boots
      Defense
      121 127 123 117 109
      Required Stats
      Strength: 209
      Dexterity: 88
      Energy: 867
      Strength: 230
      Dexterity: 93
      Energy: 895
      Strength: 219
      Dexterity: 88
      Energy: 881
      Strength: 161
      Dexterity: 72
      Energy 839
      Strength: 177
      Dexterity: 77
      Energy: 835

      b) Mastery 1st Item

      Level Requirement - 600
      Cold Dark Angel Rune Wizard Set
      Dark Angel's
      Rune Wizard
      Helm
      Dark Angel's
      Rune Wizard
      Armor
      Dark Angel's
      Rune Wizard
      Pants
      Dark Angel's
      Rune Wizard
      Gloves
      Defense
      131 137 133 126
      Required Stats
      Strength: 209
      Dexterity: 88
      Energy: 867
      Strength: 230
      Dexterity: 93
      Energy: 895
      Strength: 219
      Dexterity: 88
      Energy: 881
      Strength: 161
      Dexterity: 72
      Energy 839
      Set Option
      2-Piece Effect
      Skillpower +40
      Energy +70
      3-Piece Effect
      Double Damage Chance +15%
      Spellpower +75
      4-Piece Effect
      Critical Damage +35
      Excellent Damage +50
      Armor Penetration +7%
      All Stats 15
      Base Defense +40
      Critical Damage Chance +18%
      Excellent Damage Chance +18%
    • 4) Wings of Disillusion
      Requirement - 3rd class change (400 level)
      Wings of Disillusion
      DefenseIncrease DamageAbsorb Damage
      45 39% 39%
      Wing options (up to two options from the options below)
      Increase Complete Mana Recovery Chance by 5%
      Increase Complete HP Recovery Chance by 5%
      Increase Damage Reflection Chance by 5%
      Increase Armor Penetration Chance by 5%

      ◈ The wings of warlock can be equipped as the 1st and 2nd monster wings.
      - These include Small Wings of Skies, Wings of Skies, Wings of Spirits, etc.

C. Character Sample Image

  • 1. Body Image
    Base Body3rd Body
    Renewed Armor - Legendary SetRenewed Armor - Light Load Set
    New Class-specific Equipment - Kenaz Set
    New Class-specific Weapon Skin - Kenaz Set, El Haz Rune Mace, El Haz Shield

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