GUIDE LIBRARY

White Wizard & Mage

Kundun Mephis & Lemuria

1. Character Info

1) Character Introduction

(1) White Wizard : Kundun Mephis

 ① Utilizing the opposite Element as that of the Dark Wizard,

     the White Wizard uses Staves and Magic Books as Weapons and holy magic Skills using "Light Energy".

 ② Has low DEF but high Magic ATK.

     You can strengthen your magic with the Energy Stat.

 ③ The "Bond Buff" is activated when in a Party together with Lemuria, his apprentice.

     You can deal more DMG with strengthened magic Skills from the "Bond Buff". 


(2) Mage : Lemuria

 ① The Mage uses the "Orb"

     to use magic Skills in the form of "spheres". 

 ② Has low HP and DEF but high Magic ATK, 

     and you can strengthen your magic with the Energy Stat.

     Although not as good as the Elf, can use similar support magic that helps in combat. 

 ③ The "Bond Buff" is activated when in a Party together with Kundun, her teacher.

     You can deal more DMG with strengthened magic Skills from the "Bond Buff". 

* Kundun and Lemuria's Relation

- Kundun is Lemuria's teacher, and Lemuria is a woman that loves Kundun.


2) Background Story

(1) Doppelganger

 ① After the discovery of the "Doppelganger Fortress" in MU Year 1022,

     a Grand Sage from MU infiltrates the Fortress and meets the Doppelganger. 

 ② With the strong intention to stop the evil Kundun, the Sage borrowed the Doppelganger's strength and started researching it, 

     with the research proving successful enough to produce the magic ability to create Doppelgangers.

 ③ A catalyst was needed for a Doppelganger to be created 

     and the Sage needed a Doppelganger of a person strong enough to stop Kundun.

     Objects used by Kundun and Lemuria were obtained with the help of the priests that serve Lugard, 

     and with them as the catalysts, Kundun and Lemuria's Doppelgangers were made.

 ④ The Doppelgangers were identical in not only appearance but also memories, abilities, and personalites.

 ⑤ Under the guidance of their creator, the Doppelgangers developed kind and righteous hearts and the qualities of a White Wizard and a Mage, 

     and when the time came, the Sage sent Kundun and Lemuria on their way. 

     For the purpose of the good Doppelgangers to defeat their evil original selves and save the continent of MU….


3) Basic Info

(1) White Wizard : Kundun Mephis

Creation Requirements

Basic Creation

Starting Point

Lorencia

Basic Attributes

HP

MP

Strength

Dexterity

HP

Energy

70

70

19

19

15

30

Job Name

Default 

2nd Advancement

3rd Advancement

White Wizard: Kundun Mephis

Light Master

Shine Wizard

Set Party

White Wizard: Kundun Mephis, Mage: Lemuria, Dark Knight


(2) Mage: Lemuria

Creation Requirements

Basic Creation

Starting Point

Lorencia

Basic Attributes

HP

MP

Strength

Dexterity

HP

Energy

88

65

18

18

19

30

Job Name

Default 

2nd Advancement

3rd Advancement

Mage: Lemuria

War Mage

Archmage

Set Party

White Wizard: Kundun Mephis, Mage: Lemuria, Dark Knight


2. Kundun and Lemuria's Bond

1) Bond

(1) The Bond Buff is applied when in a Party together 

     due to White Wizard: Kundun and Mage:Lemuria's bond with each other.

(2) The Buff is applied to other Classes in the Party as well.

     However, the Buff applied to them is different.

(3) The Buff disappears when the Party is disbanded or if Kundun and Lemuria become too far apart.

(4) The Buff Effect is as follows.

<Bond Buff>

 

Buff Name

Category

Target

Effect

Bond

Buff

Kundun, Lemuria, Party Member

DMG increases if
Kundun and Lemuria are in the Party together.

Kundun, Lemuria - 130% DMG Bonus
 Other Party Members - 115% DMG Bonus


2) Bonding Cord

(1) The Bonding Cord is a buff that is applied when in a Party together 

    due to White Wizard: Kundun and Mage:Lemuria's bond with each other.

(2) The Bonding Cord is only applied between Kundun and Lemuria

    and does not apply between Kundun and Kundun, Lemuria and Lemuria, and Party Members of other Classes.

(3) The Bonding Cord disappears when the Party disbands, when in a Safe Zone, and when Kundun and Lemuria become too far apart.

(4) The Bonding Cord can only be seen by Party Members.

5) The Bonding Cord Effect is as follows.

<Bonding Cord>

 

Buff Name

Category

Target

Effect

Bonding Cord

Buff

Kundun, Lemuria

Kundun and Lemuria form a Bonding Cord that connects each other
and deals DMG to Targets that come in contact
when they are in a Party together.

(* Targets affected by Bonding Cord take 1 instance of DMG per second / does not apply to PVP.)
 (* Multiple Bonding Cords still apply as 1 instance.)


3. Kundun and Lemuria's Exclusive Equipment Buff

1) Exclusive Equipment Additional Effects

(1) A Buff is applied when Equipping Equipment 

    that have Kundun and Lemuria's names in them.

(2) The Buff ends when Unequipping said Equipment.

(3) The Buff Effect is as follows.

<Exclusive Equipment Additional Effect Buff>

Buff Name

Category

Target

Exclusive Equipment

Effect

Exclusive Equipment Additional Effect

Buff

Kundun

Kundun's Madness Blade

Kundun's Madness Blade
10% Increase to Equipment Basic Attributes
 (The Basic Attributes "Elemental ATK" and "Elemental DEF" Increase by 10%.)

Kundun's Seal Scroll

Kundun's Seal Scroll
10% Increase to Equipment Basic Attributes
 (The Basic Attributes "Elemental ATK" and "Elemental DEF" Increase by 10%.)

Kundun's Magic Spell Scroll

Kundun's Magic Spell Scroll
10% Increase to Equipment Basic Attributes
 (The Basic Attributes "Elemental ATK" and "Elemental DEF" Increase by 10%.)

Kundun's Staff

Kundun's Staff
Equipment Base Wizardry Increases by 20%
 (The Basic Attribute "Wizardry%" Increases by an additional 20%.)

Exclusive Equipment Additional Effect

Buff

Lemuria

Lemuria's Orb

Lemuria's Orb
10% Increase to Equipment Basic Attributes
 (The Basic Attributes "Elemental ATK" and "Elemental DEF" Increase by 10%.)