Overview
< Purpose >
- - Fixed the issue about Muun item
- ▶ Fixed the issue related to the condition for Muun special ability.
- - Offer a Muun Item with new Ability
- ▶ Offer a Muun Item with new ability by adding Muun ability.
Upgraded Muun Feature
< Upgraded Ability Feature >
1. Basic Ability
Number | Ability |
---|---|
15 | Decreases item repair fee by n% |
16 | Additional EXP by n% |
17 | Increases Zen acquired on monster death by n% |
18 | Elemental DMG +n |
19 | Elemental Defense +n |
20 | Elemental DMG +n (non-PVP) |
21 | Elemental Defense +n (non-PVP) |
(1) Decreases item repair fee
- - Decreases item repair fee by %.
- - Decreases all NPC repair fee and personal repair fee by %.
- ▶ Repair Fee formula is as follows.
NPC Repair Fee 3*(Selling Price)*(Selling Price)*(1-Current DUR/Max DUR)+1 Personal Repair Fee {3*(Selling Price)*(Selling Price)*(1-Current DUR/Max DUR)+1}*2.5 - - Decreases each item repair fee by finding % based on result values of formula. (e.g. - If the result value of repair fee formula is 20000, and Muun has an ability of item repair fee 10% decrease, the final repair fee is reduced and becomes 18000.)
- ▶ Repair fee of Muun decreases based on % value. (Don't follow the setting where we give up 1~2-digit numbers from result value of previous repair fee.)
- - When equipping each Muun of the same ability into Main and Sub, the value obtained by adding two values becomes the final item repair fee reduction value. (e.g. – When equipping 20% into Main, and 20% into Sub, item repair fee becomes reduced by 40%)
- - Repair fee reduced by Muun ability is displayed on repair fee tooltip.
(2) Additional EXP
- - Character acquires % of EXP he/she receives additionally.
- ▶ EXP formula is as follows.
EXP [Basic 100% + Additional EXP] * EXP rate - - Additional EXP % of Muun is put into Additional EXP of EXP formula.
- ▶ If Additional EXP item increasing EXP by % except for Muun is available, it is added to the basic 100%.
- - Additional EXP of Muun is displayed on 'EXP gained within game' tooltip.
- ▶ Description is shown on Additional EXP.
(3) Increases Zen acquired on monster death
- - Increases Zen acquired on monster death.
- ▶ Increases Zen drop rate by % depending on the situation when monsters die.
- ▶ If Muun with the same ability or excellent option increasing Zen drop rate by % is available, it is added to Basic 100%.
(4) Increases Elemental DMG
- - Increases Elemental DMG.
- ▶ Elemental DMG formula is as followsElemental DMG formula is as follows.
Elemental DMG DMG (Ability + Pentagram + Element Jewel) * Synastry rates of elemental DMG - - The increase value of Muun's Elemental DMG is added before Synastry rates of elemental attacks are multiplied in the formula.
- ▶ It's also applied to PVP Elemental DMG formula.
- - Elemental DMG increase is only applied while Pentagram is equipped and Elemental DMG is available.
- ▶ It's not applied when Elemental DMG is not available.
(It's the same as excellent DMG increase option)
- ▶ It's not applied when Elemental DMG is not available.
- - Elemental DMG increased by Muun's ability is displayed on Pentagram Element Window.
(5) Increases Elemental Defense
- - Increases Elemental Defense.
- ▶ Elemental Defense formula is as follows.
Elemental Defense Defense (Ability + Pentagram + Element Jewel) * Synastry rates of elemental defense - - The increase value of Muun's Elemental Defense is added before Synastry rates of elemental defense are multiplied in the formula.
- ▶ It's also applied to PVP Elemental Defense formula.
- - Elemental Defense increase is only applied while Pentagram is equipped and Elemental DMG is available.
- ▶ It's not applied when Elemental Defense is not available.
- - Elemental Defense increased by Muun's ability is displayed on Pentagram Element Window.
(6) Increases Elemental DMG (non-PVP)
- - It's the same as Elemental DMG increase, but not applied to PVP.
- ▶ Ability is only applied to PVE.
- - It's not supposed to be applied to PVP Elemental DMG formula.
(7) Increases Elemental Defense (non-PVP)
- - It's the same as Elemental Defense increase, but not applied to PVP.
- ▶ Ability is only applied to PVE.
- - It's not supposed to be applied to PVP Elemental Defense formula.
Number | Condition to activate |
---|---|
5 | Counting monsters killed |
6 | Counting specific monsters killed |
7 | Play Time |
(1) Counting monsters killed
- - The ability is activated when hunting more than certain amount of monsters while users are equipped with Muun which has a condition to activate it.
- ▶ Just hunt more than certain amount of any monsters regardless of monster type.
- - Meet the condition to reactivate it when Muun becomes unequipped.
- ▶ When switching from Main to Sub slot, exiting the client, selecting a character, selecting a server, moving from (Market to Siege server), the condition to activate it is saved.
- - The number of monsters is supposed to be assigned from Condition Val column within MuunInfo script.
- - The number of monsters killed is counted and displayed on Muun Tooltip.
(2) Counting specific monsters killed
- - The ability is activated when hunting more than certain amount of specific monsters while users are equipped with Muun which has a condition to activate it.
- - Meet the condition to reactivate it when Muun becomes unequipped.
- ▶ When switching from Main to Sub slot, exiting the client, selecting a character, selecting a server, moving from (Market to Siege server), the condition to activate it is saved.
- - The number of specific monsters is supposed to be assigned from Condition Val 1 column within MuunInfo script.
The number of monsters is supposed to be assigned from Condition Val 2 column within MuunInfo script.- ▶ Only one monster type can be assigned.
- - The number of monsters killed is counted and displayed on Muun Tooltip.
(3) Play Time
- - The ability is activated when playing more than a certain amount of time while users are equipped with Muun which has a condition to activate it.
- ▶ Check the play time with duration of character connection.
- - Meet the condition to reactivate it when Muun becomes unequipped.
- ▶ When switching from Main to Sub slot, exiting the client, selecting a character, selecting a server, moving from (Market to Siege server), the condition to activate it is saved.
- - The duration of character connection is supposed to be assigned from Condition Val column within MuunInfo script.
- - Play time is counted and displayed on Muun Tooltip.
2. Additional Ability
< Added condition to activate >
(1) Duration
- - The ability is activated for a certain period of time allotted.
- - Duration is allotted based on when user acquired Munn.
- ▶ Duration is allotted on the basis of 'Day', not 'Hour'.
(E.g.: Up to 15 days from when Munn is acquired)
- ▶ Duration is allotted on the basis of 'Day', not 'Hour'.
- - Year, Month, Day, Hour are all displayed on Muun Tooltip.
- - Certain amount of period is required to level up Muun in case user attempts to level up it with Munns having a different duration each other.
(E.g.: If the period required to level up Muun is one month and 20 days, and the period of Munn consumed is two months and 20 days, it takes one month and 20 days to level up Munn.)- ▶ If user tries to level up Muun whose duration expires already, the duration of Muun consumed is ignored.
- ▶ Certain amount of period is required when user attempts to evolve Muun as well.