Rune Mage Update Story
A. Character Background Setting
- 1. Summary of Rune Mage Class Story
The Rune Mage is a half-elf who were born between the mage of Arka, an alliance of nobility, and the fairy who created the Altar of the Wolves.
As inter-species breeding is frowned upon in the Mu empire, they had to leave the empire and found a settlement called Iria and lived in peace.
When they came of age, the Lemuria Legion came to the village. They were heading to the front to join the Siege of Crywolf.
The Arka and the villagers tried to protect their village, but they were quickly overcome by the legionnaires.
In the chaos, the Rune Mage lost his parents. After the battle, the Rune Mage headed toward Noria for revenge.
B. Rune Mage Character Basic Setting
- 1. Rune Mage Character Information
- 1) Rune Mage Starting Village - Noria
- ① Rune Mages spawn in Noria when they are first played.
- ② Players can hunt monsters, complete tutorial quests and guide quests in the village.
- 2) Rune Mage Class Name
Class Status Class Name Changes Base Rune Mage Rune Wizard 2nd Class Change Rune Spell Master Rune Spell Master 3rd Class Change Grand Rune Master Grand Rune Master - 3) Rune Mage Base Stats Information
- (1) Character Starting Resource Information
HP MP AG SD 60 60 42 103 - Rune Mage's resources can be upgraded with character stats and items.
- (2) Rune Mage Starting Stat Information
Strength Dexterity HP Energy 13 18 14 40 ① Character stats can be upgraded with the stat points that players acquire when gaining a level or by using items.
- (1) Character Starting Resource Information
- 4) Rune Mage's Play Type
- (1) Character Starting Resource Information
① The Rune Mage is an offensive spellcaster who amplifies its Spellpower with Energy.
② They can cast more than two spells at a time to inflict serious damage over a wide area.
- (1) Character Starting Resource Information
- 5) Rune Mage Class Quest Setting
- (1) 1st Class Change① Characters of at least 150 level can receive the 1st class change quest.
◈ 1st Class Change Quest
- Finding The Book of The Warlord
- The Three Artifacts of Mu (Mage's Spirit) - (2) 2nd Class Change① Characters of at least 220 level who completed the 1st class change quest can receive the 2nd class change quest.
◈ 2nd Class Change Quest
- A Rightly Hero - (3) 3rd Class Change① Characters of at least 380/400 level who completed the 2nd class change quest can receive the 3rd class change quest.② Upon completing the 3rd class change quest, players can access the Master Skill Tree.
◈ 3rd Class Change Quest
- Level 380: Proving Strength
- Level 400: Infiltrating the Valgath Barracks
- Level 400: Into the Darkness
- (1) 1st Class Change
- 2. Rune Mage Skill Setting
- 1) Rune Mage's Active Skills
- (1) Rune Mage's Magic Skills
① The Rune Mage can cast some warlock spells that he learned from his father's research and some unique spells available only to him.
Common Skill Energy Ball Fireball Poison Meteor Pillar of Fire Whirlwind Evil Spirit Hellfire Blast Inferno Sudden Ice Increase Spellpower Rune Mage-only Skill Magic Arrow Plasma Ball Lightning Storm
- 2) Unique Skill Setting
- (1) Magic Arrow
Skill name Magic Arrow Pentagram
main elementDarkness Requirement 142 Energy Description Magic Arrow can only be learned from the skill tome.
It is a powerful early spell for the Rune Mage.
Upon casting, the caster creates three magical arrows and shoots them to the enemies.
Each magic arrow explodes upon contact, inflicting damage to the target and two additional enemies within 2 tiles.Other Setting Cooldown: N/A Skill Image
and Description - (2) Plasma Ball
Skill name Plasma Ball Pentagram
main elementDarkness Requirement 2nd class change/600 Energy Description Plasma Ball is a magic skill that can be learned
from a skill tome after the 2nd class change.
Upon casting, a ball of rune energy slowly travels 4 tiles
and inflicts damage to enemies within 5 tiles.
This skill is more useful when it is used as a triggered spell (delay: 0 sec) in combination with other offensive spells than when it is used alone.Other Setting Cooldown: 4 sec
Maximum number of targets: 5Skill Image
and DescriptionMST Reinforce Increases the Skillpower of Plasma Ball by %d. (Point : 1/20) Mastery Mastery Increases the Skillpower of Plasma Ball
by %d and its travel distance by 1 tile. (Point : 1/20) - (3) Lightning Storm
Skill name Lightning Storm Pentagram
main elementDarkness Requirement 3rd class change/Plasma Ball Mastery 10P/ 1180 Energy Description Lightning Storm is a magic skill that can be learned
from a skill tome that James sells at the Ruud Shop.
Upon casting, the rune energy ascends to the skies.
When the energy descends and hits the ground, it explodes, inflicting severe damage to up to eight enemies within 6 tiles from the epicenter.Other Setting Cooldown: N/A
Maximum number of targets: 8Skill Image
and Description
- 3. Equip Items of Rune Mage
- 1) Item Equip Setting
- (1) Weapon and Armor
① The Rune Mage uses a unique weapon called the Rune Mace and a shield.
② The Rune Mage can equip five armor pieces including helm, armor, pants, gloves, and boots.
- (2) Other Items - Pentagram and accessories
① Like other classes, the Rune Mage can equip a Pentagram item.
② He can also equip accessories such as a necklace, rings, and earrings.
- 2) Unique Items of Rune Mage
- El Haz Rune Mace
Attack 55 ~ 59 Spellpower 51% Attack Speed 50 Required Stats Strength: 106
Dexterity: 65
Energy: 117
- Frost Rune Mace
Required Level 380 Attack 62 ~ 66 Spellpower 50% Attack Speed 50 Required Stats Strength: 151
Dexterity: 69
Energy: 513◈ As a socketed shield item, the Rune Mage can use the Frost Barrier items used by the fairies.
- Light Load Rune Mace
Required Level 400 Attack 72 ~ 74 Spellpower 54% Attack Speed 50 Required Stats Strength: 175
Dexterity: 82
Energy: 671◈ As a socketed shield item, the Rune Mage can use the Light Load Shield items used by the fairies.
- Archangel's Absolute Rune Mace
Attack 158 ~ 170 Spellpower 71% Attack Speed 50 Required Stats Strength: 119
Dexterity: 32
Energy: 286 - Blessed Archangel's Absolute Rune Mace
Attack 158 ~ 170 Spellpower 80% Attack Speed 50 Required Stats Strength: 188
Dexterity: 44
Energy: 625 - Blood Angel's Rune Mace
Required Level 400 Attack 115 ~ 121 Spellpower 73% Attack Speed 50 Required Stats Strength: 240
Dexterity: 93
Energy: 923 - Dark Angel's Rune Mace
Required Level 600 Attack 149 ~ 155 Spellpower 81% Attack Speed 50 Required Stats Strength: 253
Dexterity: 97
Energy: 974 - (4) El Haz Shield
Defense 15 Block Rate 65 Required Stats Strength: 83
Dexterity: 41
- Frost Rune Mace
- 3) Armor Item Information
- (1) Rune Padded Set
Required Stats Defense Rune Padded
HelmRune Padded
ArmorRune Padded
PantsRune Padded
GlovesRune Padded
Boots4 7 5 2 3 Strength: 22 Strength: 28 Strength: 26 Strength: 21 Strength: 21 - (2) Rune Sphinx Set
Required Stats Defense Rune Sphinx
HelmRune Sphinx
ArmorRune Sphinx
PantsRune Sphinx
GlovesRune Sphinx
Boots13 17 15 8 9 Strength: 47 Strength: 64 Strength: 59 Strength: 36 Strength: 46 - (3) Legendary Rune Set
Required Stats Defense Legendary Rune
HelmLegendary Rune
ArmorLegendary Rune
PantsLegendary Rune
GlovesLegendary Rune
Boots21 25 23 14 15 Strength: 64
Dexterity: 27Strength: 86
Dexterity: 28Strength: 82
Dexterity: 27Strength: 45
Dexterity: 26Strength: 60
Dexterity: 26 - (4) Kenaz Set (Common/Set)Common Item
Required Stats Defense Kenaz Bandana Kenaz
ArmorKenaz
PantsKenaz
GlovesKenaz
Boots37 43 40 30 32 Strength: 106
Dexterity: 53
Energy: 96Strength: 122
Dexterity: 63
Energy: 113Strength: 114
Dexterity: 58
Energy: 105Strength: 90
Dexterity: 44
Energy: 80Strength: 98
Dexterity: 49
Energy: 89Arkajin's Kenaz Set
Set Option Required Stats Defense Arkajin's Kenaz Set Kenaz
ArmorKenaz
PantsKenaz
GlovesKenaz
Boots77 72 58 62 Strength: 151
Dexterity: 75
Energy: 139Strength: 142
Dexterity: 69
Energy: 130Strength: 115
Dexterity: 53
Energy: 102Strength: 125
Dexterity: 59
Energy: 1122-Piece Effect
Armor Penetration +5%
3-Piece Effect
Spellpower +10%
4-Piece Effect
Energy +30
Critical Damage Chance +15%
Excellent Damage Chance +15%
Critical Damage +20
Excellent Damage +20Emile's Kenaz Set
Set Option Required Stats Defense Emile's Kenaz Set Kenaz
BandanaKenaz
ArmorKenaz
PantsEl Haz Shield 68 77 72 20(89) Strength: 133
Dexterity: 64
Energy: 120Strength: 151
Dexterity: 75
Energy: 139Strength: 142
Dexterity: 69
Energy: 130Strength: 105
Dexterity: 482-Piece Effect
Double Damage Chance +10%
3-Piece Effect
Maximum HP +300
4-Piece Effect
Defense +45
Skillpower +10
Critical Damage Chance +15%
Excellent Damage Chance +15%
Maximum AG +50 - Divine Rune Set (Socket Item)
Required Stats Defense Level Requirement - 380 Divine Rune
HelmDivine Rune
ArmorDivine Rune
PantsDivine Rune
GlovesDivine Rune
Boots53 62 56 43 46 Strength: 149
Dexterity: 62
Energy: 624Strength: 173
Dexterity: 69
Energy: 736Strength: 155
Dexterity: 64
Energy: 652Strength: 138
Dexterity: 58
Energy: 574Strength: 131
Dexterity: 56
Energy: 540// numeric values will be provided.
- Light Load Rune Set (Socket Item)
Defense Level Requirement - 400 Light Load Rune
HelmLight Load Rune
ArmorLight Load Rune
PantsLight Load Rune
GlovesLight Load Rune
Boots65 74 68 55 58