GUIDE LIBRARY

Rune Mage

Season 20 Part 2 Renewal

1. Magic Power Added

  1) The Rune Mage character has been given an additional stat: 'Magic Power'.

   - Magic Power can be checked in the Character Stats Window.


2. Rune Mace Weapon Option Change

  1) The options for the Rune Mace weapon have been changed.

   - The minimum and maximum Attack options for one-handed weapons have been changed to minimum and maximum Wizardry options.

  2) The values of the weapon options have been changed.

Item Name

Minimum Wizardry

Maximum Wizardry

Wizardry (%)

Attack Speed

Required Stats

Elemental Rune Mace

22

23

29%

50

Strength: 35





Agility: 29

El Haz Rune Mace

55

59

51%

50

Strength: 106





Agility: 65





Energy: 117

Frost Rune Mace

62

66

67%

50

Strength: 137





Agility: 63





Energy: 459

Light Load Rune Mace

72

74

77%

50

Strength: 175





Agility: 82





Energy: 671

Bloodangel Rune Mace

115

121

98%

50

Strength: 240





Agility: 93





Energy: 923

Darkangel Rune Mace

149

155

108%

50

Strength: 253





Agility: 97





Energy: 974

Holyangel Rune Mace

158

164

120%

50

Strength: 278





Agility: 106





Energy: 1077

Soul Rune Mace

168

174

131%

50

Strength: 283





Agility: 107





Energy: 1100

Blue Eye Rune Mace

178

193

141%

50

Strength: 288





Agility: 108





Energy: 1102

Silver Heart Rune Mace

209

224

154%

50

Strength: 294





Agility: 113





Energy: 1108

Manticore Rune Mace

235

250

166%

50

Strength: 294





Agility: 113





Energy: 1108

Brilliant Rune Mace

257

273

179%

50

Strength: 294





Agility: 113





Energy: 1108

Apocalypse Rune Mace

286

297

192%

50

Strength: 294





Agility: 113





Energy: 1108

Lightning Rune Mace

303

321

204%

50

Strength: 294





Agility: 113





Energy: 1108

Temple Guard Rune Mace

338

356

267%

50

Strength: 294





Agility: 113





Energy: 1108

Divine Rune Mace of the Archangel

158

170

83%

50

Strength: 119





Agility: 32





Energy: 286

Divine Rune Mace of the Archangel

178

190

100%

50

Strength: 188





Agility: 44





Energy: 652

Elemental Rune Mace (Bound)

22

23

29%

50

Strength: 98





Agility: 98


3. New Mastery Shield Added

Bloodangel Rune Mage Shield

Required Level

Lv. 400 or higher

Defense

30

DEF Rate

112

Wizardry (%)

31%

Required Strength

125

Required Agility

56

Excellent Option

Basic Options

Increase Base DEF by 1.5 for every 20 levels

 

Random Options (2 Max)

5% DMG Reflection

Defense Success Chance +10%

Max HP +165

Max MP +165

DMG -45

Darkangel Rune Mage Shield

Required Level

Lv. 600 or higher

Defense

40

DEF Rate

112

Wizardry (%)

33%

Required Strength

131

Required Agility

58

Excellent Option

Basic Options

Increase Base DEF by 1.6 for every 20 levels

 

Random Options (2 Max)

5% DMG Reflection

Defense Success Chance +10%

Max HP +176

Max MP +176

DMG -48


Holyangel Rune Mage Shield

Required Level

Lv. 800 or higher

Defense

51

DEF Rate

112

Wizardry (%)

44%

Required Strength

136

Required Agility

63

Excellent Option

Basic Options

Increase Base DEF by 1.8 for every 20 levels

 

Random Options (2 Max)

5% DMG Reflection

Defense Success Chance +10%

Max HP +198

Max MP +198

DMG -54

Soul Rune Mage Shield

Required Level

Lv. 900 or higher

Defense

63

DEF Rate

113

Wizardry (%)

50%

Required Strength

141

Required Agility

67

Excellent Option

Basic Options

Increase Base DEF by 2.0 for every 20 levels

 

Random Options (2 Max)

5% DMG Reflection

Defense Success Chance +10%

Max HP +220

Max MP +220

DMG -60


Blue Eye Rune Mage Shield

Required Level

Lv. 1000 or higher

Defense

74

DEF Rate

115

Wizardry (%)

56%

Required Strength

143

Required Agility

68

Excellent Option

Basic Options

Increase Base DEF by 2.2 for every 20 levels

 

Random Options (2 Max)

5% DMG Reflection

Defense Success Chance +10%

Max HP +242

Max MP +242

DMG -66


Silver Heart Rune Wizard Shield

Required Level

Lv. 1100 or higher

Defense

86

DEF Rate

117

Wizardry (%)

62%

Required Strength

145

Required Agility

70

Excellent Option

Basic Options

Increase Base DEF by 2.4 for every 20 levels

 

Random Options (2 Max)

5% DMG Reflection

Defense Success Chance +10%

Max HP +264

Max MP +264

DMG -72


Manticore Rune Wizard Shield

Required Level

Lv. 1200 or higher

Defense

95

DEF Rate

120

Wizardry (%)

68%

Required Strength

147

Required Agility

71

Excellent Option

Basic Options

Increase Base DEF by 2.6 for every 20 levels

 

Random Options (2 Max)

5% DMG Reflection

Defense Success Chance +10%

Max HP +286

Max MP +286

DMG -78


Brilliant Rune Wizard Shield

Required Level

Lv. 1300 or higher

Defense

105

DEF Rate

122

Wizardry (%)

74%

Required Strength

147

Required Agility

71

Excellent Option

Basic Options

Increase Base DEF by 2.8 for every 20 levels

 

Random Options (2 Max)

5% DMG Reflection

Defense Success Chance +10%

Max HP +308

Max MP +308

DMG -84

Apocalypse Rune Wizard Shield

Required Level

Lv. 1400 or higher

Defense

117

DEF Rate

125

Wizardry (%)

81%

Required Strength

147

Required Agility

71

Excellent Option

Basic Options

Increase Base DEF by 3.0 for every 20 levels

 

Random Options (2 Max)

5% DMG Reflection

Defense Success Chance +10%

Max HP +330

Max MP +330

DMG -90


Lightning Rune Wizard Shield

Required Level

Lv. 1500 or higher

Defense

129

DEF Rate

128

Wizardry (%)

86%

Required Strength

147

Required Agility

71

Excellent Option

Basic Options

Increase Base DEF by 3.2 for every 20 levels

 

Random Options (2 Max)

5% DMG Reflection

Defense Success Chance +10%

Max HP +352

Max MP +352

DMG -96


Temple Guard Rune Mage Shield

The 'Temple Guard Rune Mage Shield' has been added as a requirement for the Legendary full set.

Required Level

Lv. 1500 or higher

Defense

144

DEF Rate

195

Wizardry (%)

149%

Required Strength

147

Required Agility

71

Excellent Option

Basic Options

Increase Base DEF by 3.4 for every 20 levels

 

Random Options (2 Max)

5% DMG Reflection

Defense Success Chance +10%

Max HP +374

Max MP +374

DMG -102


4. Changes in Burst and Haste Buff

(1) The duration and cooldown of the buff have been changed.

Burst and Haste Skills

Before

After

Duration

15 seconds

70 seconds

Cooldown Time

60 seconds

120 seconds


Master Skill Burst and Haste Buff

Before

After

Skill Duration Increase

35 seconds

90 seconds

Cooldown Time Reduction

40 seconds

90 seconds

(2) The effect of the Haste buff will change.


Buff

Previous Effect

Changed Effect

Haste

Increases Skill AG Consumption by 2
 Increases Attack Speed by 15 for a certain period of time.

Increases Skill AG Consumption by 2, increasing Attack Speed
 by 25 for a certain period of time.


5. Changes in Rune Mage skill settings

1) The basic skills acquired when creating a Rune Mage character have been changed.


Before

After

Energy Ball

Magical Shot

2) The damage and resource consumption of the existing Magic Arrow, Plasma Ball, and Lightning Storm skills have been changed.

3) The damage amount of the Magic Arrow skill is changed from 2 to 1.

4) The acquisition and use conditions for existing skills will change.

Skill

Previous Conditions

Changed Conditions

Magic Arrow

Energy: 142

Energy: 60

Plasma Ball

Energy: 600

Energy: 300

Can use Rune Spell Master

Can use Rune Mage

Lightning Storm

Energy: 1180

Energy: 1080

Plasma Ball Skill required

Magic Arrow Skill required

Plasma Ball Mastery 

Magic Arrow Strengthener 

10 Points required

10 Points required

5) ‘Plasma Ball Strengthener’ has been removed from the 4th Skill Enhancement Tree.


6. New Skill Added

1) Runic Sphere

Skill Name

Runic Sphere

How to Acquire

Monster Hunting

Image

Skill Explanation

Basic Condition: 2nd Advancement, 100 of Energy

Creates explosive rune energy using rotating runes to inflict damage to the target and other enemies nearby.

2) Rune Phrase

Skill Name

Rune Phrase

How to Acquire

Elberland NPC James (Ruud Shop)

Image

Skill Explanation

Basic Condition: Requires 3rd Advancement, 1180 of Energy,
Plasma Ball skill, and 10 points in Plasma Ball Mastery.

Shoots a rune containing an explosive spell using a Magic Orb,
dealing damage to multiple targets within range.

* When casting a skill 3 times, there is a chance that a 'Special Phrase' will be activated, inflicting a [30% Defense Reduction Debuff] on the target.
(Major Boss Monsters are immune to debuffs.)
 * The best efficiency can be achieved when using 'Rune Phrase Skill' and 'Plasma Ball Skill' together.

3) Lv. 5 Skill – Rune Phrase of Fire

- Lv. 5 Skill Ability Card has been added.

Skill Ability Card

Added Effect

Rune Phrase of Fire
(HP)

Add Splash Damage

Rune Phrase of Fire
(MP)

Rune Phrase of Fire
(AG)


4) Changes in Misc Settings

(1) Changes have been made in Magical Shot skill settings.

(2) The damage amount of the Magical Shot skill has been changed.


Skill

Previous Amount

Changed Amount

Magical Shot

2

1